rev678 strongly advise you to start a NEW game/save AFTER installing but BEFORE running these modlets.Updated the extended version numbers within the modlets (which are visible in the console output as the modlets load), to help users know at a glance which version(s) they have installed. The latest versions of these modlets are fully compatible with and have successfully passed testing for the latest STABLE version of 7DTD, Alpha 19.6 (b8) Stable. These modlets DO NOT work properly with any other mods, modlets, or customizations that add, change, remove, or replace NPCs from the 7DTD game.Again, decide which you want more, and stick to that path only. These modlets DO NOT work properly with either of the (RETIRED) REV6:7-8’s THE GREY modlets.These modlets DO NOT work properly with the (RETIRED) REV6:7-8’s CRISPY CRITTERS modlet.
You may safely install any combination of these mods, or even all of them, without worrying about incompatibilities. Unless you do some of the quests which may spawn specific animals or zombies other than the substitutions this mod makes otherwise. You can still manually spawn any of the other animals or zombies from the base/vanilla game using the entity spawner (F6), but this should keep them from spawning in-game otherwise. Giving the individual player full control to decide for themselves which of those critters they want removed from the game. This mod package makes the game less annoying for zombie purists by removing bears, cops, coyotes, demolitions, dogs, ferals, football players, mountain lions, screamers, snakes, spiders, vultures, wights, wolves, and even radiated animals and zombies.